> For the complete documentation index, see [llms.txt](https://whitepaper.fundora.life/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.fundora.life/game-overview/customisation/characters.md).

# Characters

In **Fundora,** every character is composed of 3 distinct body parts, with multiple character skins available to be combined and create unique looks.

Players have a lot of fun customising their characters by selecting from a variety of awesome skins. These skins are applied to the head, upper body and lower body of characters, allowing for a wide range of customisation options.

1. **Head:** Entertaining skins include fun hats, different hair colours and fancy accessories.
2. **Upper Body:** A diverse collection of colourful NFT clothes and costumes.
3. **Lower Body:** Stylish combinations can be completed with a range of amazing lower body skins, including trousers, socks and shoes

<figure><img src="/files/gVAnadHkpFnd8nxjtkza" alt=""><figcaption></figcaption></figure>

Character parts are NFTs and have 3 rarities: Regular, Unique, and Crypton. In addition to being NFTs, characters have a practical use in gameplay: They are a character speed multiplier.

While base character speed is predetermined for regular rarity, as rarity increases, a speed multiplier kicks in. When fusing happens, a random speed multiplier is assigned, and a new higher-rarity character is created with a much higher speed.&#x20;

Speed multipliers do not apply to tools; they are only active when characters move without tools, which means that they are active on the connection parts and when tool time is exhausted.

Speed Multiplier Table<br>

| RARITY  | SPEED MULTIPLIER INTERVAL |
| ------- | ------------------------- |
| REGULAR | 1.00                      |
| UNIQUE  | 0.7 to 1.50               |
| CRYPTON | 0.7 to 1.50               |
